It has a hazy feel to it, consisting mostly of metallic browns and grays. The graphic style is actually a lot like Radiant Silvergun and Ikaruga, two of Treasure’s previous shooters. Gradius IV used polygonal graphics very sparsely, but they’re put to much greater use here, with dizzying backgrounds and fantastically designed bosses. The game is still played on a 2D plane, of course, but all of the visuals are 3D, thanks in part to a graphics engine provided by G.Rev, the developer behind Border Down and Under Defeat. On the surface, it looks and feel like the earlier entries, but there are numerous changes that drastically alter the way the game is played. For that, Konami brought in veteran game developers Treasure to design Gradius V. After the disappointing Gradius IV, the series needed a bit of a shake-up.
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